Flip Switch Update + Audio!


Hi everyone,

Hope you're ready for more gameplay, because this update brings two new levels to the demo! These new levels double the content in the demo so far, and introduce a new mechanic that will be explored further in future levels :).

Also, this update finally brings audio to the game, courtesy of @patetfisk on twitter! Go check out their games at https://patetfisk.itch.io/, and give them a follow :)

Thank you all for playing, and please write a comment with some feedback and drop a rating, it helps this game get seen by more people!

Take care,

JMRSN

https://twitter.com/JMRSNH

Files

Handdogg.zip 4.2 MB
Feb 06, 2021

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Comments

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(+1)

I really like how this game is turning out! There are a few suggestions that I have but they aren't really a big deal. One thing I think that would be cool is if the R key reset the current room. A basic level selector that displayed your times and amounts of grabs on each level individually would be nice aswell and it could even have a ranking system where the amounts of grabs and time play into your rank; maybe for an S tier rank you'd need to get the minimum number of grabs and the minimum time and then lower ranks are just the same time/grabs added or subtracted by a certain amount each rank lower.

With the switches I think they're great but I think it'd be a bit better if the levers and arrow thingies had colors which differentiated the two different sides the lever can be facing. That additional color information I think would help me remember certain information about the level.

Anyways, you've done a really good job on this game so far and I'm happy to continue to see it be improved upon. Keep up the good work! : )

Thank you for all the suggestions,  I'm planning on adding a level select and reset soon! And yeah I think that's a good idea for the levers, I'll work on clarifying it soon :)

(+1)

Super good!!! That switch is a great addition, I love how you used it in so many ways! I'm trying to think of things I don't like but I can't really think of anything. Maybe that the physics don't exactly behave as I expect when swinging from a ceiling but I don't see that as a flaw since it doesn't get in the way or anything. I'm looking forward to all these updates just great job!