Post-Launch Thoughts! + Community vote!
HEY!
First of all, I want to thank all of you who have played and enjoyed the demo so far! Its reception has been far better than I could've expected, and all of your support has been really kind and heartwarming (except for the person who called it "weird", I don't know who you are but I expect an apology). I'm really excited to keep working on the project, and now with a really polished base I can begin working on adding a lot of content! Music will be coming soon of course, I kind of like how ASMR it is without it but it definitely will feel more energetic with a good track behind the action. Along with that, I'm working on new enemies (with new ways for them to spawn in!) and more ways to fight, with techniques the player can learn and upgrade!
One thing that helped a lot with this project was help from you guys. When it came to visuals, game feel, audio, and features, I got a lot of feedback and help which shaped the game to what it is now. And so, I thought it would be fun to reach out to you, even if you've played the game or not, for suggestions and features you'd like to see!
Do you have some crazy idea for a new enemy? An upgrade for the bat? A hat you think would look sick as hell on the player? Do you want me to throw everything out and turn it into a turn-based open-world RPG? Let me know in the comments!
Get Baseball, But Fun
Baseball, But Fun
Baseball, but it's a sorta-bullet hell / wave fighter and actually fun.
Status | In development |
Author | JMRSN |
Genre | Action, Shooter |
Tags | Arcade, baseball, High Score, Pixel Art, Roguelike, Twin Stick Shooter |
More posts
- Demo Released!Aug 22, 2021
Comments
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Baseball clothes are kinda sick, might be cool to have baseball hats or those kinda striped jerseys in there somewhere!
I've also been thinking after I've played for a bit that the player doesn't stand out that much from the rest of the level could maybe be worth thinking about making your color stand out a bit?
Yee I really agree, I'm going to be overhauling the enemy and player designs likely at some point, or atleast the player so that it isnt so similar to the enemies!
Nice!